Jelajahi Sumber

添加方法

yjp 1 tahun lalu
induk
melakukan
6776072d5f
1 mengubah file dengan 339 tambahan dan 0 penghapusan
  1. 339 0
      operations/table_row.go

+ 339 - 0
operations/table_row.go

@@ -157,6 +157,165 @@ func (tableRow *TableRow) AddColumnValueFloat64(columnName string, value float64
 	return tableRow
 }
 
+func (tableRow *TableRow) AddColumnValueTimePtr(columnName string, value *time.Time) *TableRow {
+	if value == nil {
+		value = &time.Time{}
+	}
+
+	tableRow.row[columnName] = *value
+	return tableRow
+}
+
+func (tableRow *TableRow) AddColumnValueBoolPtr(columnName string, value *bool) *TableRow {
+	if value == nil {
+		v := false
+		value = &v
+	}
+
+	tableRow.row[columnName] = *value
+	return tableRow
+}
+
+func (tableRow *TableRow) AddColumnValueStringPtr(columnName string, value *string) *TableRow {
+	if value == nil {
+		v := ""
+		value = &v
+	}
+
+	tableRow.row[columnName] = *value
+	return tableRow
+}
+
+func (tableRow *TableRow) AddColumnValueBytesPtr(columnName string, value *[]byte) *TableRow {
+	if value == nil {
+		v := make([]byte, 0)
+		value = &v
+	}
+
+	tableRow.row[columnName] = *value
+	return tableRow
+}
+
+func (tableRow *TableRow) AddColumnValueIntPtr(columnName string, value *int) *TableRow {
+	if value == nil {
+		v := 0
+		value = &v
+	}
+
+	tableRow.row[columnName] = uint64(*value)
+	return tableRow
+}
+
+func (tableRow *TableRow) AddColumnValueInt8Ptr(columnName string, value *int8) *TableRow {
+	if value == nil {
+		v := int8(0)
+		value = &v
+	}
+
+	tableRow.row[columnName] = uint64(*value)
+	return tableRow
+}
+
+func (tableRow *TableRow) AddColumnValueInt16Ptr(columnName string, value *int16) *TableRow {
+	if value == nil {
+		v := int16(0)
+		value = &v
+	}
+
+	tableRow.row[columnName] = uint64(*value)
+	return tableRow
+}
+
+func (tableRow *TableRow) AddColumnValueInt32Ptr(columnName string, value *int32) *TableRow {
+	if value == nil {
+		v := int32(0)
+		value = &v
+	}
+
+	tableRow.row[columnName] = uint64(*value)
+	return tableRow
+}
+
+func (tableRow *TableRow) AddColumnValueInt64Ptr(columnName string, value *int64) *TableRow {
+	if value == nil {
+		v := int64(0)
+		value = &v
+	}
+
+	tableRow.row[columnName] = uint64(*value)
+	return tableRow
+}
+
+func (tableRow *TableRow) AddColumnValueUintPtr(columnName string, value *uint) *TableRow {
+	if value == nil {
+		v := uint(0)
+		value = &v
+	}
+
+	tableRow.row[columnName] = uint64(*value)
+	return tableRow
+}
+
+func (tableRow *TableRow) AddColumnValueUint8Ptr(columnName string, value *uint8) *TableRow {
+	if value == nil {
+		v := uint8(0)
+		value = &v
+	}
+
+	tableRow.row[columnName] = uint64(*value)
+	return tableRow
+}
+
+func (tableRow *TableRow) AddColumnValueUint16Ptr(columnName string, value *uint16) *TableRow {
+	if value == nil {
+		v := uint16(0)
+		value = &v
+	}
+
+	tableRow.row[columnName] = uint64(*value)
+	return tableRow
+}
+
+func (tableRow *TableRow) AddColumnValueUint32Ptr(columnName string, value *uint32) *TableRow {
+	if value == nil {
+		v := uint32(0)
+		value = &v
+	}
+
+	tableRow.row[columnName] = uint64(*value)
+	return tableRow
+}
+
+func (tableRow *TableRow) AddColumnValueUint64Ptr(columnName string, value *uint64) *TableRow {
+	if value == nil {
+		v := uint64(0)
+		value = &v
+	}
+
+	tableRow.row[columnName] = *value
+	return tableRow
+}
+
+func (tableRow *TableRow) AddColumnValueFloat32Ptr(columnName string, value *float32) *TableRow {
+	if value == nil {
+		v := float32(0)
+		value = &v
+	}
+
+	tableRow.row[columnName] = float64(*value)
+	return tableRow
+}
+
+func (tableRow *TableRow) AddColumnValueFloat64Ptr(columnName string, value *float64) *TableRow {
+	if value == nil {
+		v := float64(0)
+		value = &v
+	}
+
+	tableRow.row[columnName] = *value
+	return tableRow
+}
+
 func (tableRow *TableRow) ColumnValueTime(columnName string) time.Time {
 	value, ok := tableRow.row[columnName].(time.Time)
 	if !ok {
@@ -300,3 +459,183 @@ func (tableRow *TableRow) ColumnValueFloat64(columnName string) float64 {
 
 	return value
 }
+
+func (tableRow *TableRow) ColumnValueTimePtr(columnName string) *time.Time {
+	value, ok := tableRow.row[columnName].(time.Time)
+	if !ok {
+		value = time.Time{}
+	}
+
+	return &value
+}
+
+func (tableRow *TableRow) ColumnValueBoolPtr(columnName string) *bool {
+	value, ok := tableRow.row[columnName].(bool)
+	if !ok {
+		value = false
+	}
+
+	return &value
+}
+
+func (tableRow *TableRow) ColumnValueStringPtr(columnName string) *string {
+	value, ok := tableRow.row[columnName].(string)
+	if !ok {
+		value = ""
+	}
+
+	return &value
+}
+
+func (tableRow *TableRow) ColumnValueBytesPtr(columnName string) *[]byte {
+	value, ok := tableRow.row[columnName].([]byte)
+	if !ok {
+		value = make([]byte, 0)
+	}
+
+	return &value
+}
+
+func (tableRow *TableRow) ColumnValueIntPtr(columnName string) *int {
+	v, ok := tableRow.row[columnName].(uint64)
+	if !ok {
+		v = 0
+	}
+
+	var value int
+	value = int(v)
+
+	return &value
+}
+
+func (tableRow *TableRow) ColumnValueInt8Ptr(columnName string) *int8 {
+	v, ok := tableRow.row[columnName].(uint64)
+	if !ok {
+		v = 0
+	}
+
+	var value int8
+	value = int8(v)
+
+	return &value
+}
+
+func (tableRow *TableRow) ColumnValueInt16Ptr(columnName string) *int16 {
+	v, ok := tableRow.row[columnName].(uint64)
+	if !ok {
+		v = 0
+	}
+
+	var value int16
+	value = int16(v)
+
+	return &value
+}
+
+func (tableRow *TableRow) ColumnValueInt32Ptr(columnName string) *int32 {
+	v, ok := tableRow.row[columnName].(uint64)
+	if !ok {
+		v = 0
+	}
+
+	var value int32
+	value = int32(v)
+
+	return &value
+}
+
+func (tableRow *TableRow) ColumnValueInt64Ptr(columnName string) *int64 {
+	v, ok := tableRow.row[columnName].(uint64)
+	if !ok {
+		v = 0
+	}
+
+	var value int64
+	value = int64(v)
+
+	return &value
+}
+
+func (tableRow *TableRow) ColumnValueUintPtr(columnName string) *uint {
+	v, ok := tableRow.row[columnName].(uint64)
+	if !ok {
+		v = 0
+	}
+
+	var value uint
+	value = uint(v)
+
+	return &value
+}
+
+func (tableRow *TableRow) ColumnValueUint8Ptr(columnName string) *uint8 {
+	v, ok := tableRow.row[columnName].(uint64)
+	if !ok {
+		v = 0
+	}
+
+	var value uint8
+	value = uint8(v)
+
+	return &value
+}
+
+func (tableRow *TableRow) ColumnValueUint16Ptr(columnName string) *uint16 {
+	v, ok := tableRow.row[columnName].(uint64)
+	if !ok {
+		v = 0
+	}
+
+	var value uint16
+	value = uint16(v)
+
+	return &value
+}
+
+func (tableRow *TableRow) ColumnValueUint32Ptr(columnName string) *uint32 {
+	v, ok := tableRow.row[columnName].(uint64)
+	if !ok {
+		v = 0
+	}
+
+	var value uint32
+	value = uint32(v)
+
+	return &value
+}
+
+func (tableRow *TableRow) ColumnValueUint64Ptr(columnName string) *uint64 {
+	v, ok := tableRow.row[columnName].(uint64)
+	if !ok {
+		v = 0
+	}
+
+	var value uint64
+	value = uint64(v)
+
+	return &value
+}
+
+func (tableRow *TableRow) ColumnValueFloat32Ptr(columnName string) *float32 {
+	v, ok := tableRow.row[columnName].(float64)
+	if !ok {
+		v = 0
+	}
+
+	var value float32
+	value = float32(v)
+
+	return &value
+}
+
+func (tableRow *TableRow) ColumnValueFloat64Ptr(columnName string) *float64 {
+	v, ok := tableRow.row[columnName].(float64)
+	if !ok {
+		v = 0
+	}
+
+	var value float64
+	value = float64(v)
+
+	return &value
+}